Dead space remake poster1/29/2024 And seeing this, I can already foresee multiple playthroughs. I probably wouldn't have dared play the games much if they were just great horror titles, which, to me as a horror-scaredy-cat, they were, too. I love Dead Space primarily because I really enjoyed the gameplay and combat variety. As is having some more unique upgrade modules. In the recent "first 15mins" video the excellently modeled and animated new Plasma Cutter already caught my attention and seeing stuff like the Force Gun having a gravity well as alternate fire is fantastic. I think in the scope of differentiating the remake it's overall maybe the best way to do it because the original game has such strong art direction that a straightforward fidelity increase isn't going to be staggering/appealing - the initial impressions of "uh, it's dead space i guess, alright" (including from myself) really showcase that to the point of needing the side-by-side to really see the difference, hahaĭamn, that's one of the most exciting info on the game, yet. It kinda has this doom 3-esque vibe of showcasing technological improvements and how that can be used to create the 'player-interactive/dynamic' type of 'horror' visuals for encounters which is definitely gonna divide folks when they start lookin' at the side by sides the big warm colors and heavy emphasis on very dark areas to emphasize the flashlight/very small amounts of lighting. it's dead space" when seeing the remake footage initially but seeing them side by side it's a very remarkable difference in tone and style. It's surprising how different the visual profile of the remake is - i was definitely like, "so.
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